If you ever get stuck, a simple tap of the escape key will bring you back to Antichamber’s antechamber where you can examine a map of your accomplishments and warp to somewhere different and try something else. Escher-esque twists in orientation and geography compounds this. Like Fez, the world expands into a maze of corridors and chambers as you plum its depths. It does this because while the puzzles can be relatively simple, it’s not the just solution that can elude you, but the puzzle entirely. That the game pulls off M.C. In this way, the game can begin to push your puzzle-solving skills to the limit as it straddles a line between Portal’s accessibility and a far more opaque challenge like Myst. Is this the right direction? Is this the right way to go? Do you keep going? Antichamber is full of these questions and gets under your skin because it’s you that’s asking them rather than the game forcing them upon you. Moments later, you’re told “persistence is a wonderful trait” as you enter a cylindrical corridor that loops upon itself. ![]() When you reach the chamber below, it teaches you a lesson. It puts you before a great chasm and tells you “Fly?”, so you try it and fall way short of the other end. Antichamber takes a different tack: it has a direct relationship with you as the gamer.įrom the first moments, the game plays with your brain. There’s really no sense in drafting all that lovely humor and wonderful plot development if the game’s too difficult to get through. Sure, it had all the memorable set dressing, the colorful antagonist, and plenty of humor, but there was one major reason why people kept coming back: it was actually a pretty easy game. There are many reasons people, like myself, loved Portal. You can’t shake it, it permeates your brain. Antichamber, the product of a single developer (Alexander Bruce), a lot of time, and plenty of love has a lot of shared skeleton with games like Portal or Fez (no relation), but it leaves a stark impression on you from the first moment you play it. For the rest of us, let me spend a few words trying to win you over. ![]() It’s difficult to write about Antichamber, except to say that if you like puzzles and you’re fond of the first-person perspective, you should stop reading this and plunk down your digital dollars for the game on Steam right now.
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